

Local scenery is always good for providing small areas for good 'wow' effect. It can all be visited and inspected in a matter of days by a single person. When I first began working on it, my goal was to make it easier to use for people making such custom scenery. In fact, the toolchain for ws2.0 was developed by generating Madeira. I support those generating such scenery ( maybe not as much as I should, but not for lack of enthusiasm, mostly a lack of time ). soitanen and wlbragg come to mind as people who started such projects while I was working on the tools. Note: If you did not get a reponse, even after 7 days, you may want to check out the FlightGear mailing lists to ask your question there.

If you are seeing corrupted/broken textures, please see this article. To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. They helped me find issues in the toolchain, and even provided patches for fixes as well.Īfter a few months, my goals shifted, as it became apparent that the tools themselves were just not robust enough to work for the entire planet. To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. clipping ( 5 years ago we used GPC ) : Ralf Gehrlich found many issues with this, but it was one of the more popular clipping libraries. Some issues were worked around, but many issues remained. triangulation - terragear had setup resource limits to detect infinite loops during triangulation. numerical roundoff generated errors - no matter how hard you try to fix incorrect data - you end up breaking something else. So, when constructing 2 million+ tiles for FG, you would have maybe 0.5% fail - that's 10 thousand tiles that would not build.
#Flightgear airports not showing up manual#
Then, once complete, how do you visually inspect 2 million tiles for correctness? The actual numbers ( for ws1.0) were not that big, but there were many that needed manual tweaking to generate them. So, after 3 years, the toolchain actually generated all 2 million tiles on its own - no manual intervention. A team visually inspected favorite areas for about 2 months, and ws 2.0 was released. Issues were found and reported.Ģ years ago, I started looking at LOD. A very large issue came up which made most of the work I did on terragear for ws2.0 useless.
#Flightgear airports not showing up code#
The ws2.0 is not ( hence - the broken urban shader ). Star 1 Code Issues Pull requests This repository contains custom made scenery of Belgium for the FlightGear Flight Simulator. When complete, I hope to engage more with the community for input (what could be better), testing( scenery designers), and development( shader writers, postGRE folks) I am again, rewriting large portions from scratch, to guarantee a manifold mesh throughout. The AthensThessaloniki route is the tenth busiest in the EU with 1.8 million. It is the main airport of Northern Greece and apart from the city of Thessaloniki it also serves the popular tourist destination of Chalkidiki and the surrounding cities of Central Macedonia. So let's not be too hasty throwing around which way is 'better'. It is a hub for Aegean Airlines (& Olympic), Ryanair, and Ellinair. Even x-plane only releases a new world every major release. If you need instant gratification, then local scenery is for you.
